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Mocha 5’s GPU acceleration is amazing and makes a noticeable difference when tracking your shot. There is a lot less hassle with importing / exporting data and the whole workflow just feels a lot more seamless. I really enjoy using Mocha and I enjoy it even more as a plugin for Adobe After Effects and Premiere Pro. Hopefully the functionality to remotely deactivate the license will be added in a future release. Unfortunately, it has happened fairly often that I found myself away from home, wanting to use Mocha on my laptop only to find that I forgot to deactiavte it on my home computer. I have to be physically at the machine that has the active license to deactivate it. Secondly, there is currently no way to deactivate the license remotely like I can for the Adobe Creative Cloud.
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The plugin provides you with the same Export capabilities as the standalone version and so it is no problem to export the tracking data and import it into Adobe After Effects to integrate 3D elements realistically into your shot. Since the module needs to create a virtual camera (and potentially some Null objects), you need to export this complex data and then bring it back into After Effects. The Mocha camera tracker allows you to derive a virtual camera from a real life shot. One of those modules is the ‘Camera Solve’ module.
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While the Mocha Pro 5 plugin can render a lot of modules directly back into your host software, some modules still require you to export the data the traditional way and import it back into your compositing tool. However, you can convert all your tracked shapes into After Effects masks at the click of a button within the Mocha plugin itself. I did notice though that, once you have a large amount of shapes, rendering with the Mocha Pro 5 plugin can slow down a fair bit.
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